Yu Gi Oh Duel Links Dark Magician Different Art Card
Dark Magician: deck recipe [Apr 12]
Duel Links Dark Magician deck, Dark Magician deck in the meta, Arkana deck, how to build Dark Magician deck.
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Table of contents
- Overview
- Required Card Boxes
- Example Deck
- Set up Skill
- How to Use
- Other Cards Option
Overview
Dark Magician is a fan favorite deck and i that can branch into many versions. It can be quite an oppressive deck since both Magician's Circle and Magician Navigation are skillful ways to finish your opponent'southward combos, and the combination of the 2 cards gives you some good menu advantage as well.
Required Carte du jour Boxes
Main Deck
Actress Deck
Case Deck
Standard Version
Set Skill
[Skill] clarification | User |
---|---|
Primary of Fusion Tin exist used each time your Life Points decrease past m. Render one menu from your hand to your Deck and add ane "Polymerization" to your paw from outside of your Deck. This Skill can only exist used twice per Duel. | Mutual |
How to Use
Philharmonic Extender
Magician of Dark Illusion | DARK Spellcaster ★7 ATK 2100 / DEF 2500 |
Arkana [UR] | |
This card's proper noun becomes "Dark Magician" while information technology is on the field. Yous can only employ each of these effects of "Magician of Dark Illusion" one time per turn.● During your opponent'due south plow, if you actuate a Spell/Trap Card or effect (except during the Damage Step): You lot tin can Special Summon this bill of fare from your hand.● If yous activate a Spell/Trap Card or effect while this menu is face-up on your field (except during the Damage Stride): You lot can target i "Nighttime Wizard" in your Graveyard; Special Summon it. This effect tin only be used once while this card is face-up on the field. |
Sorcerer of Night Illusions is a good monster to Special Summon from your deck with Magician'due south Navigation. This can set you up for some other Dark Wizard summoning using Dark Illusion'south effect with Magicians Navigation in your graveyard equally the trigger.
Dark Magical Circle's removal effect can be activated when y'all Special Summon Magician of Nighttime Illusion. Conversely, Night Magical Circle's removal consequence activated during your opponent's plough can trigger Magician of Dark Illusion's summoning, or Magician of Dark Illusion's second effect if activated during either actor'southward turn.
The Eye of Timaeus can be used on Sorcerer of Dark Illusion. This will activate his second effect, letting yous revive Dark Magician but earlier Magician of Dark Illusion leaves the field every bit fusion fabric.
Apprentice Illusion Magician
Apprentice Illusion Wizard | Nighttime Spellcaster ★half dozen ATK 2000 / DEF 1700 |
Option Box Vol.05 [UR] | |
You can Special Summon this card (from your hand) past discarding ane card. If this carte is Normal or Special Summoned: You lot tin add 1 "Night Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Issue): You tin can send this card from your hand or face-upwardly from your field to the GY; that monster you control gains 2000 ATK/DEF during that harm calculation only. |
A searcher for Dark Magician so you can bring 3 Navigation without needing Wizard's Rod. Can be very easily special summoned and also works as an ATK booster in the hand or field, making information technology pretty good to run multiple copies without increasing odds of bricking.
Since the ATK boost effect works on Nighttime Spellcaster monsters, you tin use your Dark Magicians to Xyz into Ebon High or Ebon Illusion safely, knowing that yous can potentially protect them from battle with Amateur'south effect.
Yous can recover this card from your grave past using M7's upshot, which you can make with Apprentice and Malicious, or with Monster Reborn.
Graveyard Command and Protection
Kycoo the Ghost Destroyer | DARK Spellcaster ★iv ATK 1800 / DEF 700 |
Called-for Nova [UR] | |
When this card inflicts battle impairment to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either actor'due south Graveyard. |
Kycoo can pull monsters out of your monsters out of your opponent'southward graveyard to disrupt the graveyard set of decks like Invoked Elemensaber and Lightsworn. This also serves to remove graveyard effects like Kiteroid and Plaguespreader Zombie. This is not quite as effective on Shiranui, unless you blackball Shiranui Spectralsword, because you will exist triggering their effects.
Kycoo'south 2nd result is amazing for protecting your graveyard from banishing furnishings and preventing your opponent from using their ain graveyard effects if the cost is banishing, almost like a mini Necrovalley effect.
Dark Magician
Having 3 copies in the deck can aid with the consistency to get the combo going, simply there'southward no demand to have 2 of the normal Nighttime Magicians on the field when you use Sorcerer Navigation.
In most cases, it'due south better to bring out a Dark Wizard with Magician of Night Illusion. However, there might be situations where y'all desire to not use Dark Illusion if y'all want to XYZ summon instead.
Card Removal
Nighttime Magical Circle | Continuous Spell |
Hereafter Horizon [UR] | |
When this card is activated: Look at the top three cards of your Deck, then you lot tin reveal i "Nighttime Sorcerer" or 1 Spell/Trap Carte that specifically lists the card "Dark Sorcerer", among them, and add it to your hand, also identify the remaining cards on top of your Deck in whatever order. If "Dark Sorcerer" is Normal or Special Summoned to your field (except during the Damage Stride): You can target 1 card your opponent controls; banish it. You tin can only utilize each outcome of "Dark Magical Circle" once per turn. |
Add Nighttime Wizard to your hand and Special Summon information technology with Magician's Navigation. Yous tin can also fetch Wizard's Navigation if you already have Nighttime Magician on paw. This combos well with Nighttime Magical Circle's 2nd effect, letting you blackball an opponent's card. Because Sorcerer'southward Navigation is a Trap menu, this combo can be used during your opponent'south turn for disruption.
Special Summoning Magician of Dark Illusion with its own upshot will also trigger Dark Magical Circle's banishing effect. Magician of Night Illusion can, on a dissimilar plough, trigger Dark Magical Circle's removal again by reviving Dark Sorcerer. You tin use Dark Magical Circumvolve's effect activation tin can trigger Magician of Dark Illusion to revive a Dark Sorcerer.
If Dark Wizard is already on the field, you tin can become Illusion Magic with Dark Magical Circumvolve's search event. You lot can fetch a second re-create of Dark Magic Circle to be activated at a subsequently plough. But go on in mind only one Dark Magical Circumvolve banishing result can be activated during a plow.
Special Summoning Night Sorcerer
Sorcerer Navigation | Normal Trap |
Guardians of Rock [UR] | |
Special Summon 1 "Night Sorcerer" from your hand, then Special Summon one Level vii or lower Night Spellcaster-Type monster from your Deck. If y'all control "Dark Magician", except the plough this card was sent to the Graveyard: You tin banish this bill of fare from your Graveyard, and then target 1 face-up Spell/Trap Carte du jour your opponent controls; information technology has its effects negated until the end of this turn. |
Magician Navigation allows you to Special Summon a Dark Magician from your mitt and a Level vii or lower Dark Spellcaster-Type monster from your Deck. Letting you get 2 Night Magician on the field to use as beaters and field presence.
You tin can banish Magician Navigation from your Graveyard to target a face-upwards Spell/Trap Card your opponent controls and negate its effects until the terminate of the turn. You lot can utilise this effect to prevent your opponent from searching a "Darklord" carte du jour via Adjournment of the Darklords, Summoning Elemental HERO Dauntless Neos via Neos Fusion, or even from shuffling all of your Attack Position monsters into the Deck with Drowning Mirror Force.
Keep in mind that you lot can only activate this result of Magician Navigation if y'all control a Nighttime Magician and you can't practise it during the same plow the Trap Carte was sent to the Graveyard.
Being able to special summon 2 monsters on the field this way is likewise a pretty good way to XYZ into another monster. Dark Magicians sent to the graveyard that's used equally a cost for an XYZ monster tin can be brought back by using Magician of Dark Illusion.
Actress Deck
Constellar Ptolemy M7 | Lite Motorcar ★vi ATK 2700 / DEF 2000 |
Space Ray [UR] Selection Box Vol.03 Mini [UR] | |
ii Level half dozen monsters You tin also Xyz Summon this card past using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this mode, the post-obit effect cannot be activated this plough. Once per turn: You can detach 1 Xyz Material from this bill of fare, then target i monster on the field or in either histrion's Graveyard; return that target to the paw. |
You can Xyz into this with multiple Amateur Illusion Magician or with a Malicious.
It's a useful carte du jour removal, peculiarly against actress deck monsters, only information technology can also be used to recover a carte from your graveyard or become prevent a sure graveyard carte from your opponent.
Ebon High Magician | DARK Spellcaster ★7 ATK 2300 / DEF 2800 |
Sword of Paladin [SR] | |
2 Level vii Spellcaster-Type monsters While this card has Xyz Fabric, you tin actuate a Quick-Play Spell Card or a Trap Card from your hand during your opponent'due south turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed past battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard past an opponent's card effect: You tin can Special Summon i DARK Spellcaster-Type monster from your hand or Deck, then yous can destroy 1 card on the field. |
Ebon Loftier Wizard makes you lot able to activate Quick Play Spell or Trap Carte du jour from your hand during your opponent's plow.
Loftier Sorcerer'south second result will allows you to special summon 1 Dark Spellcaster-Type monster from your manus or Deck afterward he is destroyed past your opponent's card outcome. Afterwards that, you can also able to destroy ane card on the field.
Ebon Illusion Magician | DARK Spellcaster ★7 ATK 2500 / DEF 2100 |
Pendulum Genesis [SR] | |
two Level seven monsters You can besides Xyz Summon this card past using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Fabric. (Xyz Materials attached to that monster also get Xyz Materials on this menu.) In one case per turn: You can detach one Xyz Textile from this menu; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish information technology. You tin simply use this issue of "Ebon Illusion Magician" in one case per plough. |
With the ii Night Magicians special summoned with Magician Navigation, you tin Xyz into this to special summon a Dark Magician from the deck. It can also banish cards your opponent controls, but will just activate when the spellcaster normal monster attacks.
Photon Strike Bounzer | Calorie-free Warrior ★half dozen ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player'due south turn, when a monster outcome is activated on your opponent's side of the field: You tin detach 1 Xyz Cloth from this card; negate the effect, and if yous practise, inflict 1000 impairment to your opponent. |
Negating enemy monster effects is great for disrupting their plays, especially because most combos involve the utilize of a monster effect; However, considering the negation effect does not destroy the negated monster, and so this can be dangerous against powerful monsters similar Blue-Eyes Culling White Dragon.
Digital Bug Rhinosebus | Calorie-free Insect ★vii ATK 2600 / DEF 2200 |
Infinite Ray [R] | |
2 or more Level vii Light Insect-Type monsters You lot tin can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you command, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this bill of fare attacks a Defence Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player'south turn: You tin detach ane Xyz Cloth from this card; destroy the confront-up monster(s) your opponent controls with the highest DEF (all, if tied). |
This is summoned by ranking upward from Exa-Beetle, which will merely requite it i material for 1 utilize.
Rhinosebus has a quick-effect and it's a non-targeting monster removal. Either use it early to finish potential combos, or practise it in one case they summon their dominate monster.
Inzektor Exa-Protrude | Nighttime Insect ★6 ATK thou / DEF thou |
Darkness Gimmick [R] | |
ii Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either actor'southward Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. In one case per turn: You can detach 1 Xyz Fabric from this card to target one face up-up carte du jour on each side of the field; send those targets to the Graveyard. |
Mainly to go into Exa-Beetle, but its outcome is also not bad in case y'all demand to return a monster instead of destroying them like Bloom Diva the Melodious Choir instead. But using the effect similar this will hateful that you lot can't rank up into Rhinosebus.
Other Cards Selection
Dwarf Star Dragon Planeter
Dwarf Star Dragon Planeter | LIGHT Dragon ★4 ATK 1700 / DEF 1200 |
Ranked Rewards [SR] | |
Once per turn, during the Finish Phase, if this card was Normal Summoned this plough: You tin add 1 Level vii Low-cal or DARK monster from your Deck to your mitt. |
Normal Summon Dwarf Star Dragon Planeter to fetch Dark Magician. Waiting till your Stop Stage to get the search off is not really a trouble, since you'll also need to wait for a newly gear up Navigation to go alive.
Elemental HERO Engine
Bringing Warrior-type monsters lets you use Dark Cavalry fusion monster in the deck. Since you lot tin employ "Master of Fusion" skill, you won't even demand to bring a Polymerization spell to apply this, merely having a -chiliad LP card can arrive more than consistent, which is why this variant uses Dark Magic Veil.
Stratos is used in the deck because it'south a searcher to any other HERO carte du jour, including itself. This helps conserve resources since yous can do it again since y'all can summon Stratos once more on the next plough to search for another Stratos.
Malicious is used since information technology can exist searched with Stratos and also has a special summon from the deck outcome.
With Stratos and Apprentice Illusion Wizard in your hand, you can search for Malicious and discard it to special summon Amateur. This volition let you search for a Dark Wizard and tin can activate the Malicious in the grave to special summon another ane from the deck. With 2 level 6 on the field, you can then Xyz into a rank 6 similar M7 for a card removal/recovery result.
Star Seraph Engine
Star Seraph Scepter | Low-cal Fairy ★4 ATK 1800 / DEF 400 |
Infinite Ray [UR] | |
When this card is Normal or Special Summoned: You tin can add together 1 "Star Seraph" monster from your Deck to your manus, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this menu on the field, equally Xyz Materials gains this event. ● When it is Xyz Summoned: You can target i other card on the field; destroy it, and if you exercise, you tin can depict i card. |
Star Seraph Sovereignty | Low-cal Fairy ★iv ATK 800 / DEF 2000 |
Space Ray [SR] | |
Cannot be used every bit an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses three or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(south), except during the Damage Step: You can Special Summon this carte du jour from your hand, and if you lot do, describe 1 card, then you can Special Summon it if information technology is a "Star Seraph" monster. |
Scepter is used to search for Sovereignty. If y'all already have Sovereignty in your paw, you tin end up summoning both Sovereignty (1 from paw and the other from the search) for a +2 describe. Once all 3 monsters are on the field, you can do a rank 4 XYZ to activate Scepter's outcome to destroy a carte du jour and draw another card.
If you don't have Sovereignty in your hand when you summon Scepter, yous tin utilize "See you Afterwards!" skill to take the Scepter back to your hand to perform the combo on the next plough.
Keep in mind the Star Seraph engine can simply be used to XYZ into a rank 4 monster that REQUIRES 3 or more than monsters. Rank four XYZ that simply uses 2 monsters cannot be summoned using them.
Magician's Robe
Pretty useful bill of fare to use if you are missing some other cadre cards, but the trigger and cost tin be an issue to actuate at times.
Sorcerer'south Rod
Magicians Rod | DARK Spellcaster ★four ATK 1600 / DEF 100 |
Arkana at lvl 23 & 38 [SR] Menu Trader [SR] Bout Guide's Mission Bingo Upshot [SR] | |
When this card is Normal Summoned: Yous tin can add i Spell/Trap Card from your Deck to your hand, that specifically lists the card "Night Magician" in its text. During your opponent's plough, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): Y'all can Tribute 1 Spellcaster-Blazon monster; add together this card to your hand. You can merely utilise each outcome of "Magician's Rod" once per plough. |
When information technology's Normal Summoned, Magician's Rod allows you lot to add from your Deck to your mitt a Spell/Trap Card that specifically lists the bill of fare "Dark Magician" in its text. You can use this effect to search Dark Magical Circle or Magician Navigation. If using a Silent Sorcerer version of this deck, you can tribute Magician's Rod for a Silent Magician.
If yous don't have both Dark Magical Circle and Wizard Navigation, prioritize searching Night Magical Circle and and then utilize that to dig Wizard Navigation.
Palladium Oracle Mahad
Palladium Oracle Mahad | DARK Spellcaster ★seven ATK 2500 / DEF 2100 |
Dark Dimension [UR] | |
When y'all draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card upshot: Yous can Special Summon i "Nighttime Wizard" from your hand, Deck, or Graveyard. |
This tin can exist a good 1 bill of fare to bring if yous are using Chocolate Magician Girl. Activating Dark Magical Circumvolve lets yous re-accommodate the acme few cards of your deck, allowing yous to normal summon Chocolate Magician Girl and actuate her event to draw Mahad and special summon him right abroad.
Mahad's upshot to double his issue is quite potent, but how often information technology gets used depends on how relevant DARK monsters are during the meta.
Dark Magic Veil
Another card you tin can use to Special Summon Dark Wizard for LP cost. Normally y'all'd selection a Dark Magician in the graveyard for Special Summoning, and then that overall you lose cypher in resource count. But if you have Magician of Dark Illusion onboard, it might be more than beneficial to Special Summon a Dark Magician from your hand, and let Magician of Nighttime Illusion revive the Nighttime Wizard in your graveyard instead.
The Eye of Timaeus
The Eye of Timaeus | Normal Spell |
Guardians of Rock [R] | |
(This bill of fare is also e'er treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster yous command; Fusion Summon i Fusion Monster from your Extra Deck that lists that monster on the field equally a Fusion Material, using it as the Fusion Cloth. You lot can simply actuate 1 "The Eye of Timaeus" per plow. |
The Eye of Timaeus targets a Dark Magician you control to make any of your Extra Deck monsters. This increases the power ceiling of the deck, but also many copies of Eye of Timaeus can hinder the consistency of your main strategy.
You tin can target Magician of Night Illusion with Eye of Timaeus. This will allow you revive a Nighttime Magician, while as well replacing Magician of Dark Illusion with a much meliorate beater with a confusing effect.
Dark Cavalry | DARK Spellcaster ★8 ATK 2800 / DEF 2300 |
Master of Chaos [UR] | |
"Dark Magician" + ane Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Upshot): You tin discard 1 card; negate the activation, and if you lot do, destroy it. |
Tin can assistance maintain an advantage by giving your board a form of protection, but it can also be a useful disruption outcome against decks that need to target their ain cards.
Dark Paladin | Nighttime Spellcaster ★eight ATK 2900 / DEF 2400 |
Crimson Kingdom [UR] | |
"Nighttime Magician" + "Buster Blader"Must be Fusion Summoned and cannot be Special Summoned by other means. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you exercise, destroy it. This card must be face-upward on the field to activate and to resolve this consequence. This card gains 500 ATK for each Dragon-Type monster on the field or in either thespian'south Graveyard. |
Dark Paladin is usually summoned confronting Fusion decks like Neos Fusion, Lunalight, and Invoked. Against these decks, preventing them from using their Fusion Spells essentially cripples their unabridged strategy. You should also watch out for Field Spells and Ritual Spells, since these Spells are besides unremarkably key cards in their respective decks. In mirror matches, Dark Paladin is highly useful for negating enemy Dark Magical Circle and Eye of Timaeus.
Additionally there are likewise a bunch of decks rising in popularity that have fundamental Spell cards in their strategy. These decks include Spellbooks, Witchcrafter, and Evil Heart.
Nighttime Paladin tin can also be summoned confronting Dragon decks because of his ATK boost, giving him a higher power ceiling than Nighttime Cavalry.
Most of the time you will exist summoning Dark Cavalry with Eye of Timaeus. His protection from targeting is arguably the most versatile among your Extra Deck monsters, capable of stopping near disruption. For added utility, y'all tin also use this negation to stop your opponent from targeting their own monsters, stopping cards like Favorite Hero.
On elevation of negation, the ATK boost and piercing upshot makes him good as a beater. Overall making him a huge threat onboard.
Estrus Moving ridge
Comments
Dm
I feel sorry for the players who got 3x apprentice and stratos/other engines but nonetheless losing lol I've had enjoyed playing night magician in 2020 jan with sorcerer of anarchy and master of rights this deck will never be that smashing once again
Anonymous
I legit vomit every time i hear something most dark magician on duel links. If god was real we would be getting support for 1 of the hundred archetypes who are to weak to be used competitively instead of this one all the same Again. And don't even get me started on the idiots that actually voted to get even more dark sorcerer dueling mats...
<< Bearding
If God was real, he´d apply his unbound, all-mighty powers to...residual a trading card game?
<< Bearding
Looks like the birth of a new re-create pasta
<< Anonymous
We don't care virtually your garbage archetypes if konami don't release dark magician or blueish eyes card in anniversary their game volition exist dead considering not anybody is a tcg need who plays Yugioh tcg and don't shower lol
Anonymous
We dont need more than support.. nosotros simply need a ton of cards of the ban... listing.. its clear to run into komoney abuses it!! Removing erstwhile powerful sometimes p2w decks to make infinite to sell more powerful sometimes p2w cards.. to later ban to brand infinite to sell more powerful sometimes p2w cards..
and then the cycle continues..
<< Anonymous
For internet points.
<< Anonymous
Apprentice is non even close to rod.. dm simply has 3 circles now instead of vi dm would go crushed by a Blue eyes deck most of the fourth dimension
<< Anonymous
*would get crushed by a karma cut deck
<< Bearding
Don't need karma cut codmo encephalon and blue eyes are already bigger than dark sorcerer it's dm who needs extra cards to bargain with Blueish EYES SINCE It'S BIGGER
Anonymous
Are you lot Not normal !
three times of the Apprentice Illusion Magician
Money Money Money ????
And After the Kc Cup ist will exist nerved and Express
Bearding
How rest skill is used in dwarf version?
<< Anonymous
It isn't used at all because it doesn't activate
Bearding
Nice hero deck though I don't understand why to use conditional banish instead of generic staples that but ask for a discard and not a vanilla on field
Anonymous
This might be a giddy question but how do you lot summon Nighttime Cavalry in the start deck?
<< Anonymous
The Principal of Fusion skill.
<< Bearding(Yami Aster)
Ok, cheers. The page does only mention Balance skill but that ane isn't working anyway. And so this make sense.
<< Anonymous
Sure. That'southward part of where veil comes in, likewise. Also bad cosmic is even so limit 3, though.
Anonymous
Check out my imitation KoG post on reddit and have a good laugh, thanks
Anonymous
Ahahahaha XD
Anonymous
Keep beingness mediocre, thanks.
<< Anonymous
All that cope for nothing kek
<< Bearding
Night Magician is not as strong as before.
But if played correctly, information technology can yet be abrasive
https://www.youtube.com/picket?v=iAoo2-Xbc2Y
<< Anonymous
You don't seems to know Konami very well.
Konami always dissapoint us!
<< Anonymous
And sure enough...
Anonymous
where amateur, where eternal, where souls, where nighttime magician the dragon knight, where soul servant, WHERE THE USEFUL CARDS??
<< Anonymous
Thank you for playing Kaiba-Oh BEWD Links
<< Anonymous
Cry well-nigh it
Anonymous
XD
<< Anonymous
What'due south so funny?
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